Why is the vertex scale always set to 999.9999 in the latest version? How can I fix this?
A downloadable tool for Windows, macOS, and Linux
(Free utility - last updated April 26, 2017)
Tiled2Unity is the best way to get Tiled Map Editor assets into your Unity project. It strives to support all the features of Tiled including all map types (Orthogonal, Isometric, and Hexagonal), animations, and collisions.
Tiled2Unity is designed to be easy to use. It builds prefabs for you, automatically, that can be dropped into your Unity scenes without any further modification. If special behavior is needed, Tiled2Unity supports Custom Importers that manipulate your prefab as part of the import process.
Tiled2Unity is fast. Tiles are combined into meshes and their colliders are combined into a much smaller number of PolygonCollider2D instances, keeping your GameObject count and overhead low while your game is running.
Tiled2Unity is always free. I believe in free software that helps people grow and achieve. However, if you enjoy this utility then a modest payment is always appreciated. (Low on funds? A kind word is always cool too!)
Tiled2UnityMac is now available. The Tiled2Unity utility is finally available as an app for Mac OS X users. Just unzip and drag into your application folder.
Note for Linux Users: Sorry, but the graphical interface is not supported on your platform. You'll need Tiled2UnityLite -- the command line version that uses CS-Script and Mono.
Click download now to get access to the following files:
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Vertex Scale was removed many moons ago and was replaced with Pixels Per Unit. What is the command line you are using to launch Tiled2Unity?
Perfect tool. Awesome dude. Keep up the great work...
Great developer and fantastic product. Very responsive to feedback and questions. I highly recommend and definitely worth making the suggested donation.