Tiled2Unity 1.0.12.3 Released


Tiled2Unity 1.0.12.3 contains the following changes/fixes:

  • Unity 4.7 backwards compatibility restored
  • Importer will generate a warning if antialiasing is enabled for the current quality settings. This was a common cause of seams between tiles.
  • Texel-Biasing is, by default, now disabled. Use the -t or --texel-bias option when launching Tiled2Unity if you need to tuck-in the texture coordinates.
  • Shaders no longer use "Pixel Snapping" by default. This too was causing some artifacts when rendering a Tiled map.
  • Added some logging that is captured in the editor log while importing a *.tiled2unity.xml file

This build was tested against Unity 2017 which was just released this past week. Good news! No changes were needed.

Files

Tiled2Unity 1.0.12.3 Windows Installer (64bit) 3.2 MB
Jul 16, 2017
Tiled2UnityMac 1.0.12.3 (Zipped) 15 MB
Jul 16, 2017
Tiled2Unity 1.0.12.3 Windows (Zipped 64bit) 2.9 MB
Jul 16, 2017
Tiled2Unity 1.0.12.3 Windows Installer (32bit) 2.7 MB
Jul 16, 2017
Tiled2Unity 1.0.12.3 Windows (Zipped 32bit) 2.4 MB
Jul 16, 2017
Tiled2UnityLite 1.0.12.3 (Zipped All Platforms) 153 kB
Jul 16, 2017

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