Tiled2Unity 1.0.12.3 Released
Tiled2Unity » Devlog
Tiled2Unity 1.0.12.3 contains the following changes/fixes:
- Unity 4.7 backwards compatibility restored
- Importer will generate a warning if antialiasing is enabled for the current quality settings. This was a common cause of seams between tiles.
- Texel-Biasing is, by default, now disabled. Use the -t or --texel-bias option when launching Tiled2Unity if you need to tuck-in the texture coordinates.
- Shaders no longer use "Pixel Snapping" by default. This too was causing some artifacts when rendering a Tiled map.
- Added some logging that is captured in the editor log while importing a *.tiled2unity.xml file
This build was tested against Unity 2017 which was just released this past week. Good news! No changes were needed.
Files
Tiled2Unity 1.0.12.3 Windows Installer (64bit) 3 MB
Jul 16, 2017
Tiled2UnityMac 1.0.12.3 (Zipped) 15 MB
Jul 16, 2017
Tiled2Unity 1.0.12.3 Windows (Zipped 64bit) 2 MB
Jul 16, 2017
Tiled2Unity 1.0.12.3 Windows Installer (32bit) 2 MB
Jul 16, 2017
Tiled2Unity 1.0.12.3 Windows (Zipped 32bit) 2 MB
Jul 16, 2017
Tiled2UnityLite 1.0.12.3 (Zipped All Platforms) 153 kB
Jul 16, 2017
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Tiled2Unity
Free Tiled export utility for Unity projects
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- Support for Tiled 1.1 FeaturesOct 09, 2017
- Tiled2Unity 1.0.12.4 ReleasedAug 28, 2017
- Tiled2Unity 1.0.12.2 ReleasedJul 02, 2017
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