Tiled2Unity 1.0.12.3 Released

Tiled2Unity 1.0.12.3 contains the following changes/fixes:

  • Unity 4.7 backwards compatibility restored
  • Importer will generate a warning if antialiasing is enabled for the current quality settings. This was a common cause of seams between tiles.
  • Texel-Biasing is, by default, now disabled. Use the -t or --texel-bias option when launching Tiled2Unity if you need to tuck-in the texture coordinates.
  • Shaders no longer use "Pixel Snapping" by default. This too was causing some artifacts when rendering a Tiled map.
  • Added some logging that is captured in the editor log while importing a *.tiled2unity.xml file

This build was tested against Unity 2017 which was just released this past week. Good news! No changes were needed.

Files

Tiled2Unity 1.0.12.3 Windows Installer (64bit) (3 MB)
5 days ago
Tiled2UnityMac 1.0.12.3 (Zipped) (15 MB)
5 days ago
Tiled2Unity 1.0.12.3 Windows (Zipped 64bit) (2 MB)
5 days ago
Tiled2Unity 1.0.12.3 Windows Installer (32bit) (2 MB)
5 days ago
Tiled2Unity 1.0.12.3 Windows (Zipped 32bit) (2 MB)
5 days ago
Tiled2UnityLite 1.0.12.3 (Zipped All Platforms) (153 kB)
5 days ago

Get Tiled2Unity

Download NowName your own price

Leave a comment

Log in with your itch.io account to leave a comment.