Tiled2Unity Released

Tiled2Unity contains the following changes/fixes:

  • Unity 4.7 backwards compatibility restored
  • Importer will generate a warning if antialiasing is enabled for the current quality settings. This was a common cause of seams between tiles.
  • Texel-Biasing is, by default, now disabled. Use the -t or --texel-bias option when launching Tiled2Unity if you need to tuck-in the texture coordinates.
  • Shaders no longer use "Pixel Snapping" by default. This too was causing some artifacts when rendering a Tiled map.
  • Added some logging that is captured in the editor log while importing a *.tiled2unity.xml file

This build was tested against Unity 2017 which was just released this past week. Good news! No changes were needed.


Tiled2Unity Windows Installer (64bit) 3 MB
Jul 16, 2017
Tiled2UnityMac (Zipped) 15 MB
Jul 16, 2017
Tiled2Unity Windows (Zipped 64bit) 2 MB
Jul 16, 2017
Tiled2Unity Windows Installer (32bit) 2 MB
Jul 16, 2017
Tiled2Unity Windows (Zipped 32bit) 2 MB
Jul 16, 2017
Tiled2UnityLite (Zipped All Platforms) 153 kB
Jul 16, 2017

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