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(Last updated Jan 5th, 2019. Online documentation available on Read the Docs.)

Note: Please report any bugs to my Github page.

SuperTiled2Unity is a collection of C# Unity scripts that can automatically import Tile Map Editor files directly into your Unity projects.

The goal of SuperTiled2Unity is simple: Tiled files saved to your Unity project are automatically converted to prefabs you can drop into your scenes. That's it.

SuperTiled2Unity it a complete rewrite of my popular Tiled2Unity tool, first released in 2014. Unity has seen many improvements in that time and SuperTiled2Unity takes advantage of Scripted Importers to support Tiled files directly within Unity. There is no longer any need for a separate exporter tool which means SuperTiled2Unity is supported on every OS right out-of-the-box.

SuperTiled2Unity uses tile-based classes now native to Unity (like Tilemap) so that built prefabs are closer to Unity's vision of such assets.

This tool is currently available for free but donations (or even a kind word) are always appreciated.

Updated 16 days ago
Tags16-bit, 2D, 8-Bit, tiled, Tilemap based tools, tool, Unity


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SuperTiled2Unity.1.1.9.unitypackage 824 kB

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I am having the same issue as this person and I cannot find a solution, no matter using T2U or ST2U. Basically, in Tiled it is seamless, but not so much in Unity. Any recommendations?


(1 edit)

I finally figured it out! Once  you import your map into Unity, click on the prefab. Change Layer/Object Sorting to Overhead Static, press apply, and it should be fixed! 

thank you for sharing!

Is there any documentation for this at all? I followed a youtube tutorial to the letter but things are not working at all. I imported each of the required files, but even though I imported the .tsx , when I import the tileset image it references the .tsx doesn't read it at all. Keeps saying that the image is missing from the very original location that has nothing to do with unity.

Can you export your project in Unity as a Unity Package and send it to me (sean@seanba.com)? I concede the documentation is light but I was also hoping it wouldn't be required. BTW, what youtube tutorial are you following?

Thanks for the response. I found out what my issue was and fixed it. Basically what the issue was, is that when it's imported into Unity, I have to have the exact same folder organization set up as what is on the desktop. Should have been a no brainer I guess but I kept not seeing it for a while. I like to keep things nice and tidy with my files, So for instance, I had my TileD tilesets seperate from where my map was on my folder layers, and then I had the tilesets images also saved in yet another folder that was further organized into subfolders and so forth. The key important factor was I needed to A) Make sure that wherever I save the TileD maps, that any of the tilesets and images need to be on the same level or within folders derived from the folder the map is in.  Then in unity, if folders were used to seperate things, then they need to be made in unity and placed in the same manner so that it can locate it correctly.

The tutorial I used was: 

But basically because I was using folders to organize things for TileD outside of unity, I just had to copy the file hiearchy in unity for it to find it correctly. Lets just say learning this I reorganized how I had everything organized so that I didn't have a long string of folders to get to the tile image I needed. Sorry if this response makes no sense, sometimes I have a hard time explaining what's going on in my head.

Super easy to use, and very helpful. Thanks for all the work!

I join itch.io to support an old game, and then I find this awesome tool and haven't even used it yet. I know I've been seeking something of a tile creator, this looks to be it! Thank you.

Is nice!

This is excellent, thank you.

Long time listener, first time caller.

Doing a great job!!! This thing is amazing!

Thank you so much for this amazing tool.  With it, I was able to make the levels for my game Escape Hero VERY easily.  I cannot overstate how helpful this tool was in my gamedev pipeline, well done!

Thank you for the supportive comment. Good luck with your game and let me know when you're ready to show it off. :)

Actually, I released a 1-month dev time version of it right here! https://spiritstone.itch.io/escape-hero

Right on. But let me grab a gamepad controller before I try that again. This is Super Meatboy-like difficult! :D

Thank You for sharing this great tool!

Currently I’m bussy with non-gamedev stuff, but if I will have a chance to use SuperT2U in the future, I will sure make a donation.

Have a good day!