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SuperTiled2Unity

(Last updated September 9th, 2018. Online documentation available on Read the Docs.)

Note: This is a super-early release! Please report any bugs to my Github page.

SuperTiled2Unity is a collection of C# Unity scripts that can automatically import Tile Map Editor files directly into your Unity projects.

The goal of SuperTiled2Unity is simple: Tiled files saved to your Unity project are automatically converted to prefabs you can drop into your scenes. That's it.

SuperTiled2Unity it a complete rewrite of my popular Tiled2Unity tool, first released in 2014. Unity has seen many improvements in that time and SuperTiled2Unity takes advantage of Scripted Importers to support Tiled files directly within Unity. There is no longer any need for a separate exporter tool which means SuperTiled2Unity is supported on every OS right out-of-the-box.

SuperTiled2Unity uses tile-based classes now native to Unity (like Tilemap) so that built prefabs are closer to Unity's vision of such assets.

This tool is currently available for free but donations (or even a kind word) are always appreciated.

Published 13 days ago
StatusReleased
CategoryTool
Rating
(1)
AuthorSeanba
Tags16-bit, 2D, 8-Bit, tiled, Tilemap based tools, tool, Unity

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SuperTiled2Unity.1.0.0.unitypackage 426 kB

Development log

Comments

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Thank You for sharing this great tool!

Currently I’m bussy with non-gamedev stuff, but if I will have a chance to use SuperT2U in the future, I will sure make a donation.

Have a good day!