First, thank you very much for this awesome tool and for the previous Tiled2Unity tool.
I have a game which runs perfectly fine with the previous Tiled2Unity code, but migrating to SuperTiled2Unity has made the instantiation of the map very slow (can take 6 seconds to instantiate the map).
I am intantiate the map from a tmx file using (the tmx is being loaded from an asset bundle):
MapGameObject = GameObject.Instantiate(tmxObject);
Can you suggest anything I should try to get back the fast performance I had with the previous library and still migrate to the new library?