This is still the best tool to work with tilemaps in Unity and I am very glad and impressed that you keep updating it. I used it a couple of years ago and now I am using it again for a new project in Unity 6.1
I have the issue with some seams showing between tiles when playing the game. In my previous project it was solved by checking the option to use a sprite atlas in the importer. But I see now that you have removed the option from newer versions.
Do you have any suggestion on what I could do instead to fix that problem? Thank you in advance, and awesome work!
Really excellent tool -- especially with custom importers. ST2U saves me time and headache daily. I paid for this and would do so again. Thanks for all the hard work, Seanba.
When I download and unpack the zip the file is a folder rather than a unity package, maybe the package is in the folder and I missed it? I didn't think so but maybe I missed it, hope this clarifies the problem better.
It appears to have some conflicts with the base Tile System in the latest Unity version. Should we still install the Unity Tile system when using this package?
Hi there. By any chance is your project on Github or some other place that I could take a look? It looks like you have SuperTiled2Unity (or parts of it) installed twice.
If I use the Grid collider setting in the Tsx Asset Importer, Colliders on tiles seem to be offset by (0.5, 0.5) when used with a TilemapCollider2D. If a tile is rotated in Tiled, this offset is rotated similarly. See the attached image showing the same tile in different orientations.
This doesn't seem to be an issue if I use the Sprite collider instead.
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Merci, je n'ai pas encore testé le script, mais je suis déjà content qu'il existe ! :)
This is still the best tool to work with tilemaps in Unity and I am very glad and impressed that you keep updating it. I used it a couple of years ago and now I am using it again for a new project in Unity 6.1
I have the issue with some seams showing between tiles when playing the game. In my previous project it was solved by checking the option to use a sprite atlas in the importer. But I see now that you have removed the option from newer versions.
Do you have any suggestion on what I could do instead to fix that problem?
Thank you in advance, and awesome work!
Found this on Youtube, super helpful, thx.
Really excellent tool -- especially with custom importers. ST2U saves me time and headache daily. I paid for this and would do so again. Thanks for all the hard work, Seanba.
Thanks, brockdar!
Any alternatives for macOS?
ST2U should work for macOS. If it doesn't then give me some details and I'll figure it out.
When I download and unpack the zip the file is a folder rather than a unity package, maybe the package is in the folder and I missed it? I didn't think so but maybe I missed it, hope this clarifies the problem better.
Maybe I understand the issue. ST2U is not a `*.unitypackage` file that you import into your Assets dir but instead a Unity Package.
Once you unzip then you move that whole directory into your Packages folder (right beside Assets).
It appears to have some conflicts with the base Tile System in the latest Unity version. Should we still install the Unity Tile system when using this package?
Hi there. By any chance is your project on Github or some other place that I could take a look? It looks like you have SuperTiled2Unity (or parts of it) installed twice.
it was a private project for my studies, I can definitely look into that, I will create a new project and do a clean install
If I use the Grid collider setting in the Tsx Asset Importer, Colliders on tiles seem to be offset by (0.5, 0.5) when used with a TilemapCollider2D. If a tile is rotated in Tiled, this offset is rotated similarly. See the attached image showing the same tile in different orientations.

This doesn't seem to be an issue if I use the Sprite collider instead.