It appears to have some conflicts with the base Tile System in the latest Unity version. Should we still install the Unity Tile system when using this package?
Hi there. By any chance is your project on Github or some other place that I could take a look? It looks like you have SuperTiled2Unity (or parts of it) installed twice.
If I use the Grid collider setting in the Tsx Asset Importer, Colliders on tiles seem to be offset by (0.5, 0.5) when used with a TilemapCollider2D. If a tile is rotated in Tiled, this offset is rotated similarly. See the attached image showing the same tile in different orientations.
This doesn't seem to be an issue if I use the Sprite collider instead.
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It appears to have some conflicts with the base Tile System in the latest Unity version. Should we still install the Unity Tile system when using this package?
Hi there. By any chance is your project on Github or some other place that I could take a look? It looks like you have SuperTiled2Unity (or parts of it) installed twice.
it was a private project for my studies, I can definitely look into that, I will create a new project and do a clean install
If I use the Grid collider setting in the Tsx Asset Importer, Colliders on tiles seem to be offset by (0.5, 0.5) when used with a TilemapCollider2D. If a tile is rotated in Tiled, this offset is rotated similarly. See the attached image showing the same tile in different orientations.

This doesn't seem to be an issue if I use the Sprite collider instead.