I have a small question about the pivot point of the sprites when they are imported in Unity. We have a rock sprite and when it is imported in Unity, it looks like the pivot point is placed at the very bottom left. The problem is that we absolutely need to be able to change the position of that pivot point. We thought at first that changing the drawing offset in Tiled would also change the pivot, but it doesn't seem to work. Is there anyway to edit the pivot either in Tiled or in Unity (after importing everything)?