Aseprite Version 1.2.0
Aseprite2Unity » Devlog
Updates with Aseprite2Unity 1.2.0
- New Feature: Instantiated Prefab setting on the Aseprite importer allows you to set the "prototype" of your sprite prefab. This prefab will be instantiated and, if needed, Sprite Renderer and Animator components will be added to it. The resulting game object is what will be used in your Unity scenes.
- New Feature: Animation Event support has been added. Any Cel User Data in your Aseprite file with the name event:SomeFunction will add an animation event to an animation clip that will call SomeFunction on your sprite object at runtime. This requires you to have a script on your sprite object that contains the SomeFunction method. This is where the Instantiated Prefab can come in handy.
- Example Improvement: The MegaDad example scene now uses Animation Events. Press up/down on your keyboard to see MegaDad climb up/down the ladder. Animation Events will invoke methods on MegaDataScript.cs that play sound effects with each ladder rung that is climbed.
Files
Aseprite2Unity.1.2.0.unitypackage 59 kB
Feb 27, 2022
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Aseprite2Unity
Automatically import Aseprite files to your Unity projects
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Thanks for keeping this up to date! Been using this for years now!